View Full Version : Creatures Unleashed!
darkavatar13
07-05-03, 00:24
I am having a create-a-creature contest. The rules are simple. Make a creature along the guidelines. Then, a poll will be posted and the people may vote (I love democracy!). Here's the first one. A blank space is what you have to come up with.
Name:
Converted Cost:
Color: Black
Creature Type:
Ability: Fear
P/T:
Have fun!
CounterAdept
07-05-03, 00:38
Are we allowed to add abilities to the one you give us? If so...
Darkstalker - 4BB
Creature - Nightmare Beast
Fear
Black creatures get -1/-1 while blocking Darkstalker.
B: Target creature is black until end of turn and blocks Darkstalker this turn if able.
4/4
Even the darkness feared it.
staxringold
07-05-03, 01:25
Assuming what counteradept said...
Unearthed Creation 4BBB
Creature - Zombie Elemental
Fear
1, Sacrifice a creature: Put a +1/+1 counter on ~.
5/5
Pharmalade
07-05-03, 01:29
Zhegzegear, the Misaligned 3BBB
Creature - Legend
Fear
Whenever Zhegzegear deals combat damage to a player, each player loses that much life.
Those who toy with the gods play with fire. And brimstone. And fate.
6/6
Arg[y]veDawnshooter
07-05-03, 01:47
:visor:--Pharmalade: You do realize that the creature pretty much attacks for 12, and has Fear, right?
Starved Shadowhound 2BB
Creature- Hound
Fear
Discard a card from your hand: ~ loses fear until end of turn. Any player may use this ability.
Whenever ~ deals combat damage to a creature, destroy that creature at end of combat.
3/2--:visor:
Mistform_Elf
07-05-03, 07:31
let me try!
Fright dealer - 2B
creature-cleric
fear
2B,tap:loses fear. Target creature gains fear.
2/2
darkavatar13
07-05-03, 11:08
Yes, you're allowed to add an ability or two (or three etc. etc.) to make the card as you see fit. It's very good so far.
Zombie Sharpshooter: You also do know that it says each player loses that much life, not just the person who recieved the damage.
southern_paladin
07-05-03, 12:41
Grotesque Mutant 5BB
Creature-Horror Mutant
Fear
whenever grotesque mutant deals combat damage to a player, destroy all creatures that player controls, then you lose that much life.
t,sacrifice Grotesque mutant: destroy all creatures in play.
4/4
Arg[y]veDawnshooter
07-05-03, 19:10
:visor:--Originally posted by darkavatar13
Zombie Sharpshooter: You also do know that it says each player loses that much life, not just the person who recieved the damage.
I know, but it still gives your opponnent only two turns, in most cases, where as you can live for another 4, or take no effect from it with a simple Spirit Link. A little too good, in my opinion.--:visor:
darkavatar13
07-05-03, 19:16
Originally posted by zombie sharpshooter:
I know, but it still gives your opponnent only two turns, in most cases, where as you can live for another 4, or take no effect from it with a simple Spirit Link. A little too good, in my opinion.
Yeah, I guess it's undercosted, but you can still only have one in play. And anyway, it's his card, so he can make it how he wants.
------------------------------------------------------------------------------------
Anyways, this contest is over. Yes it was short, but the other ones will be longer (they will be three days long). The poll link is here...
http://forums.mtgnews.com/showthread.php?postid=1671580#post1671580
...and now, the second challenge!
Name:
Converted Cost: 5
Color:
Creature Type:
Ability:
P/T: 3/3
Have fun!
staxringold
07-05-03, 19:59
Well, heres a personal fave of mine(slightly modifyed to fit in here) that Ive put in various places that I think is in HGML: Transitions.
Forgetful Students 2UUU
Creature - Wizards
When ~ comes into play, draw your library.
You do not lose for not being able to draw a card.
Skip your discard phase
Whenever you play a spell, discard X cards, where X is the number of cards in your graveyard.
3/3
southern_paladin
07-05-03, 23:03
Blades of Lightning 2RRR
Creature-Wall
(walls cannot attack)
first strike
if Blades of Lightnign blocks or is blocked by a creature with first strike, that creature loses first strike until end of turn
tap an untapped creature you control: Blades of Lightning gets +3/+3 may attack as though it wasnt a wall until end of turn
faster than a cobra's strike
3/3
Iron Golem
5
Creature-Golem
As an additional cost to play Iron Golem sacrifice an artifact.
If it was a non creature artifact Iron Golem gains all abilitys of that artifact.
If it was an artifact creature iron golem comes into play with X +1/+1 counters on it, where X is half of that creatures power rounded up.
3/3
Forgetfull students-they dont make creature types plural anymore.
CounterAdept
07-06-03, 01:48
Silver Elemental - 5
Artifact Creature - Golem Elemental
3: Put a +1/+1 counter on this.
3/3
Pharmalade
07-06-03, 02:10
Veldt Prowler 3WW
Creature - Lion
Whenever Veldt Prowler attacks, a creature defending player controls blocks it if able.
Whenever Veldt Prowler becomes blocked, it gets +2/+2 until end of turn.
Lions are nothing to be scared of unless they're hungry. Veldt lions are always hungry.
3/3
-Pharmalade.
Here is one from myset, Encounters:
Insane Bloodthirster 3BB
Creature-Vampire
Flying
T :Put a 1/1 black bat creature token with flying into play.
When ~ leaves play, roll a die. Put X 1/1 black bat creature token with flying into play,where X is equal to the die roll.
3/3
HaloShaft3
07-06-03, 19:04
Jarlaxle, Master Assassin
3BB
Creature - Assassin
Fear
Whenever Jarlaxle, Master Assassin attacks you may destroy target tapped creature an opponent controls.
3/3
darkavatar13
07-06-03, 20:00
The winner of Poll 1 is Pharmalade, with Zhegzegear, The Misaligned. staxringold, zombie sharpshooter, and southern_paladin tied for 2nd. Here are the standings...
Pharmalade--------------- 4
staxringold---------------- 1
zombie sharpshooter--- 1
southern_paladin-------- 1
everyone else------------ 0
These points mean absolutely nothing besides how much people like your cards (they are based on number of votes).
darkavatar13
07-08-03, 20:06
Round 2 is over, and the poll for Round 2 is up...
http://forums.mtgnews.com/showthread.php?threadid=138698
So, Round 3 begins now...
Name:
Converted Cost:
Color: White
Creature Type:
Ability: Can't Attack
P/T:
Have fun!
staxringold
07-09-03, 00:25
Middleman 2WWW
Creature - Citizen
During each players upkeep that player may have each other player gain 5 life. If they do not, creatures cannot attack this turn.
~ cannot attack
0/5
Peacekeeper on steroids.
Defensive Line 2WW
Creature-Soldier Wall
Walls Can't Attack
All soldiers gain +1/+2
A line of swords and spears can be the best line a defense a soldier can count on.
1/4
Arg[y]veDawnshooter
07-09-03, 12:49
:visor:--
Bind Guard 2WW
Creature- Soldier
Creatures ~ blocks can't attack during their controler's next turn.
1/4
Edit: Forgot to make it a creataure. :p--:visor:
Nightmare Keeper
07-09-03, 13:50
Well, if it can't attack, there's only one type for it.... ;)
Sol Wall 3WW
Creature - Wall
(Walls can't attack.)
Zombies can't attack you.
Sol Wall may block as though it is black.
2/7
-Nightmare Keeper
CounterAdept
07-09-03, 13:59
Last Line - 2WW
Creature - Wall
(Walls can't attack)
First Strike
1W: Last Line's creature type becomes Soldier (it's no longer a wall).
3/5
zombie sharpshooter: I'm pretty sure every card has to be a creature :)
Pharmalade
07-09-03, 23:37
Fortress of Wesling 1WW
Creature - Fortress Legend
Fortress of Wesling can't attack.
]Wesling's is the best protected castle in all of Bardin's kingdom. So well protected, in fact, that Bardin himself can't get in.[/i]
7/7
It's not a wall, so there's no cheap wall tricks going on here. It's a 7/7 for three that can't attack ever. I think that's a bleedin' good deal, if only for defense. Since a 7/7 is also rather large for a white creature, even if it can't attack, I made it a legend as well.
-Pharmalade.
Blinding Justice WWW
Creature - Human Cleric
~ can't attack
1W: target creature can't attack or block this turn.
1WW, tap: no creatures may attack this turn, put a -1/-1 counter on ~.
1/4
Zone of Truth W
Creature - Wall
(Walls can't attack)
Spells and Activated abilities cannot be played during the combat step.
0: Destroy ~Card Name~
0/2
Cantripmancer
07-10-03, 14:02
Skirk Pacifist 2W
Creature - Goblin
~ can't attack.
At the end of each player's combat phase, destroy all creatures that attacked this turn.
1/1
Well, they certainly won't attack again!
Hehe, I just wanted to make a white goblin...
darkavatar13
07-10-03, 19:24
The winner of Poll 2 is Insane Bloodthirster. Second is Silver Elemental, and third is a 3-way tie.
Pharmalade--------------- 5
AniX------------------------- 4
staxringold---------------- 2
southern_paladin-------- 2
counter adept------------ 2
zombie sharpshooter--- 1
everyone else------------ 0
darkavatar13
07-11-03, 00:03
The poll is up!
http://forums.mtgnews.com/showthread.php?threadid=139044
Now Part 4 begins!
Name: King of Traps
Converted Cost: 4
Color:
Creature Type:
Ability:
P/T:
Have fun!
Pharmalade
07-11-03, 16:41
King of Traps 3W
Creature - Human Soldier
2, Tap, Sacrifice an artifact: Destroy target attacking creature without flying. It can't be regenerated.
"What a lovely gem!" cried Bok as the anvil descended upon his head.
2/2
Cantripmancer
07-11-03, 16:43
King of Traps WUBR
Creature - Wizard Legend
Sacrifice a land: Destroy target attacking creature.
Sacrifice two non-token creatures: Gain control of target creature.
3/3
King of Traps 3W
Creature - Barbarian Soldier
2WW tap, sacrifice ~this~: destroy all attacking creatures without flying, they can't be regentereted.
1/2
EDIT: added the wihtout flying part
Arg[y]veDawnshooter
07-12-03, 03:11
:visor:--King of Traps 3U
Creature- Wizard
Spells you play that counter spells cost an additioanal 2 life to play.
Spells you play that counter Spells cost 1 less to play.
1/2--:visor:
King of Traps (4)
Artifact creature - Golem
(2) Tap: Destroy target attacking creature. It can't be regenerated. Put a -1/-1 counter on King of Traps
2/3
King of Traps 2GG
Creature-Elf
You may choose to discard five cards from your library rather than pay King of Traps mana cost.
When King of traps comes into play, choose X target creatures where X is the amount of Elves you control. X target creatures cannot attack while King of Traps remains in play.
The elves were known for setting traps to capture even the largest of beasts.
1/1
darkavatar13
07-12-03, 11:09
The 3rd round wasn't even close. Cantripmancer's Skirk Pacifist got 6 votes, while Riptide's Defensive Line and Pharmalade's Fortress of Wesling each got 1.
Pharmalade--------------- 6
Cantripmancer------------ 6
AniX------------------------- 4
staxringold---------------- 2
southern_paladin-------- 2
counter adept------------ 2
zombie sharpshooter--- 1
Riptide--------------------- 1
everyone else------------ 0
Keep going, Round 4 has 1 more day!
King of Traps WU
Creature - Soldier Wizard
W, Tap: Tap target creature.
1U, Tap: Return target tapped creature to its owner's hand.
2/2
staxringold
07-12-03, 21:58
King of Traps 2BB
Creature - Assassin
First Strike
Whenever a creature attacks, put an intelligence counter on it.
Whenever a creature with an intelligence counter on it attacks, bury that creature.
2/3
darkavatar13
07-13-03, 00:42
Round 4 is over, here's the poll...
http://forums.mtgnews.com/showthread.php?threadid=139275
and Round 5 begins!
Name:
Converted Cost: 8
Color:
Creature Type: Legend
Ability:
P/T:
This one is gonna be great! I just know it!
CounterAdept
07-13-03, 00:49
Gelator - 6GG
Creature - Ooze Legend
Gelator has power and toughness each equal to the number of permanents in play.
Sacrifice a permanent: Gelator gets +2/+2 until end of turn.
*/*
staxringold
07-13-03, 02:05
Rogue Lord, Stax 5WWW
Creature - Soldier Legend
First Strike
~ gets +X/+X, where X is the number of the following cards that are in play:
Phyrexian Negator, Black Lotus, any Mox, Tolarian Academy, Psychatog, or Morhpling
5/5
Invain, Lord of the Trees 4GGGG
Creature - Druid Legend
Protection from blue and black
(X) Tap: Put a green Treefolk creature token with trample and power and toughness equal to X into play.
G: Regenerate target creature
4/8
EDIT: added prot from black
Sonlaiv, Golem King 8
Creature - Golem Legend
All golems you control gain +2/+2, and "2:regenterate this creature"
3 sacrifice a golem: destroy target nonartifact creature with a power less that the number of golems in play, use this ability any time you could play a sorcery.
EDIT: p/t = 1/2
southern_paladin
07-13-03, 16:28
Siphon, Demon King 3BBBBB
Creature-Demon Legend
Demons get +1/+1, non-Demons get -1/-1
Creatures you control are Demons in addition to their creature types
BBB,T: target player discard a card from his or her hand. draw a card
BBB,T: destroy target creature. return target creature card from your graveayrd to play under your control
BBB,T: target player loses 2 life. you gain 2 life
5/5
Velding the Cursed 4BBUU
Creature-Dragon Legend
Flying
Whenever you become the target of a spell or ability, search your library for any creature card and put it into play tapped.
B; Regenerate Velding the Cursed
UU; Sacrafice Velding the Cursed. All creatures you control gain +4/+4 and have flying until the end of turn.
5/5
Nightmare Keeper
07-13-03, 21:06
Truribex, Arachaen Immortal 5GBB
Creature - Spider Horror Legend
Protection from blue and white
Truribex the Immortal may block as though it had flying.
Whenever a creature with flying is put into a greaveyard from play, put two +1/+1 counters on Truribex.
"Let the forces of wind come, for I hunger."
4/8
-Nightmare Keeper
Pharmalade
07-13-03, 22:43
Ossolain, Keeper of the Essence 4WWBB
Creature - Cleric Legend
If another player would gain life, you gain that much life instead.
Whenever Ossolain, Keeper of the Essence attacks, defending player loses 5 life and you gain 5 life.
]"What I hold is more sacred than life. What I wield is more perilous than death."[/i]
0/5
-Pharmalade.
Cantripmancer
07-14-03, 12:43
Lleyrrin, Battle Tactician 6UU
Creature-Dragon Legend
Flying
Draw a card for each point of damage dealt by ~.
4/6
Fear that which learns as it destroys.
Simple and to the point.
True Believer
07-14-03, 18:58
Psynth, Immortal Shapeshifter
4UUUU
Creature-Shapeshifter Legend
1: (This) gains a creature type of your choice until end of turn.
U: Tap target creature. (This) becomes a copy of that creature except for creature type. You may pay U at any time to end this effect.
If (this) leaves play, remove it from the game. As long as it remains removed, you may pay 1UU to return it to play.
5/5
darkavatar13
07-15-03, 22:41
Pharmalade has the lead again, but stax won that one with 3. Pharmalade and Jeek each got 2, and Riptide got 1.
Pharmalade--------------- 8
Cantripmancer------------ 6
staxringold---------------- 5
AniX------------------------- 4
southern_paladin-------- 2
counter adept------------ 2
Jeek------------------------- 2
Riptide--------------------- 2
zombie sharpshooter--- 1
everyone else------------ 0
We've got 1 more day for the legends, and I hope to get at least 2 more!
TheBlueWizard
07-15-03, 23:32
Ancient Necromancer :5mana::symb::symb::symb:
creature- Nightmare legend 3/3
Ancient Necromancer costs :1mana: less for each zombie in play
:1mana::symb:, Remove a creature card in your graveyard from the game: Put a black 3/3 skeleton token into play with ":symb:: regenerate this creature" into play
:1mana::symb::Regenerate Ancient Necromancer
Penumbra_Penguin
07-16-03, 00:00
Lylomar the Sadistic 5BBB
Creature -- Horror Legend
When Lylomar the Sadistic comes into play, target player sacrifices a creature.
Whenever Lylomar the Sadistic deals combat damage to a player, that player sacrifices a creature.
When Lylomar the Sadistic is put into a graveyard from play, target player sacrifices a creature.
On the exterior, his hatred consumes the masses. On the interior, his hatred consumes his soul.
5/5
Arg[y]veDawnshooter
07-16-03, 00:14
:visor:--Legenday Hero 3WUBRG
Creature- Legend
~ has all abilities other creatures you control have.
~ can't be the target of spells or abilities.
When ~ is put into a graveyard from play, shuffle ~ into your library.
5/5--:visor:
darkavatar13
07-16-03, 23:16
The poll for part 5 is up:
http://forums.mtgnews.com/showthread.php?threadid=139934
So Part 6 begins...
Name:
Converted Cost:
Color: Black
Creature Type:
Ability:
P/T: 0/0
Pharmalade
07-17-03, 00:26
Bonefetcher X1BB
Creature - Hound Skeleton
Fear
Bonefetcher comes into play with X +1/+1 counters on it.
When Bonefetcher comes into play, you lose X life and you draw X cards.
]"Sometimes, the bones it retrieves are its own."
-Shulf, Ditchdigger[/i]
0/0
Death's Essence 3B
Creature - Spirit
You may play ~ any time you could play an instant.
~ comes into play with a +1/+1 counter for each creature that was put into a graveyard this turn.
If you control no lands, you may play ~ wihtout paying it's casting cost.
0/0
staxringold
07-17-03, 02:32
Carnivorous Fiend 2BB
Creature - Beast
When ~ would come into play, destroy target non-black non-artifact creature.
~ comes into play with X +1/+1 counters on it, where X is the destroyed creatures converted mana cost.
0/0
southern_paladin
07-17-03, 06:00
Unstable Goo 3BB
Creature- Ooze Wall
Unstable Goo comes into play with 6 +0/+1 counters on it.
at the beginning of your upkeep, remove a +0/+1 counters from Unstable Goo and put a +1/+0 counter on it.
BB,pay 3 life=put 2 +0/+1 counters on Unstable Goo
BB, remove a +0/+1 coutner from Unstable Goo: Unstable Goo loses the creature type 'wall'.
0/0
EDIT-p/t
Braindrinker 2BB
Creature - Spirit
Braindrinker comes into play with two +1/+1 counters.
Whenever you would draw a card, you may instead put a +1/+1 counter on Braindrinker.
When Braindrinker goes to a graveyard from play, each opponent discards cards equal to the number of +1/+1 counters it had.
0/0
Cantripmancer
07-17-03, 10:07
Cthat 1BB
Creature - Minion
~ comes into play with four +1/+1 counters.
At the beginning of your upkeep, sacrifice ~ unless you remove a +1/+1 counter from ~ and remove the top card of target player's library from the game.
0/0
Curiosity killed the cthat.
Devils' Advocate 2BB
Creature- Demon Minion
Fading 5
1: Remove a fade counter. Destroy target creature, it cannot be regenerated. Devil's Advocate gains +2/+1 until the end of turn.
0/0
staxringold
07-17-03, 12:22
Riptide, follow the rules. That creature doesnt have a zero p/t, it has a p/t of X.
Originally posted by staxringold
Riptide, follow the rules. That creature doesnt have a zero p/t, it has a p/t of X.
Oopps, sorry. my bad. Card is editied as you shall notice.
Cantripmancer
07-17-03, 12:30
While we're calling people on it, Sjazzn submitted a green creature, not a black one.
Riptide, I hate to break it to you, but you now pay 2BB for your fading creature only to have it bounce off the table and land in the graveyard. You can't respond fast enough with removing a Fading counter from it to save it. Sorry.
EDIT: Changed bounch to bounce.
True Believer
07-17-03, 14:54
Soul Parasite
B
Creature- Zombie
If (this) would go to a graveyard from play, you may instead tap a creature you control. If you do, (this) remains in play and its power and toughness become the power and toughness of the creature tapped as long as that creature remains tapped.
At the end of your upkeep, put a -1/-1 counter on all tapped creatures you control.
0/0
Oops didn't realize it had to be black, when I think of a black card I will edit my post.
EDIT: I fixed it, completly different card now.
TheBlueWizard
07-17-03, 18:47
Carniverous Ghoul :2mana::symb:
Creature-Zombie Horror 0/0
When Carniverous Ghoul comes into play, discard a creature card from your hand. Carniverous Ghoul coems into play with X +1/+1 counters, where X is the card's converted mana cost..
At the beginning of your upkeep, remove a +1/+1 counter from Carniverous Ghoul
Skittering Swarm B
Creature - Insect
<This> comes into play with a +1/+1 counter on it.
When a creature you control comes into play, choose one - put a -1/-1 counter on it and put a +1/+1 counter on <this>; or sacrifice <this> and put all +1/+1 counters on <this> on that creature.
0/0
Arg[y]veDawnshooter
07-18-03, 02:25
:visor:--Toxic Ooze 1B
Creature- Ooze
When ~ is put into a graveyard from play, you may pay 1B. If you do, destroy target non-black creature. It can't be regenerated.
0/0
It might seem useless, but it's creature kill that triggers any "creature comes into/leaves play" abilities. So it can come in handy.--:visor:
Cantripmancer
07-18-03, 09:37
Zombie: I had to look at your post three times before I got it. That's extremely sweet, and could be awesome in the right deck, but can you imagine the look on the new player's face when he plays that second turn and his (veteran) opponent says, "and it goes straight to the graveyard..."? It's extremely cute, but I'd cost it at B with the same "goes to the graveyard" cost and give it a cool ability like fear so that if you can boost it (ala Bad Moon or somesuch), it works out in your favor. As it is, it's nifty, but too expensive to play with...IMHO.
EDIT: Imagine this card with Spreading Plague, Death Match, Grave Pact, and/or Last Laugh. Mucho fun. :)
Vampire Savant 1BB
Creature - Vampire
Flying
~this~ comes into play with a +1/+1 counter on it.
Whenever ~this~ deals combat damage to a player, put a +1/+1 counter on ~this~
Remove a +1/+1 counter from ~this~ : Draw a card
0/0
darkavatar13
07-18-03, 23:22
The part 5 poll was ended early by a mistake on my part. CounterAdept got 5 votes, southern_paladin got 2, and there was a six-way tie for 3rd with 1.
Pharmalade--------------- 9
Cantripmancer------------ 7
counter adept------------ 7
staxringold---------------- 6
AniX------------------------- 4
southern_paladin-------- 4
Riptide--------------------- 3
Jeek------------------------ 2
zombie sharpshooter--- 2
True Believer------------- 1
everyone else------------ 0
:( no one votes for my cards... oh well maybe I'll get better at makin cards.
Nightmare Keeper
07-19-03, 20:25
EDIT: I know what you mean. I was hoping for some support for Truribex, but alas, it was not meant to be. Just keep trying.
Dunecreeper 2WB
Creature - Zombie Human Soldier
Fear, plainswalk
When Dunecreeper comes into play, sacrifice any number of lands. Put a +1/+1 counter on Dunecreeper for each land sacrificed this way.
1BW, Remove a +1/+1 counter from Dunecreeper: Destroy target land.
Shriveled from months in the sun, lying in a desolate wasteland, it can feed now on only one thing.
0/0
-Nightmare Keeper
CounterAdept
07-20-03, 00:17
Darkdrinker - B
Creature - Spirit
Darkdrinker comes into play with 2 +1/+1 counters on it.
Sacrifice a black permanent: put a +1/+1 counter on Darkdrinker.
At the beginning of your upkeep, remove a +1/+1 counter from Darkdrinker.
0/0
darkavatar13
07-20-03, 16:05
Here's the poll for Round 6...
http://forums.mtgnews.com/showthread.php?threadid=140373
Before I give you the outline for Round 7, I would like to over a few other things.
1. Please don't use symbols. I can't copy them over and I have to go back and forth.
2. Please submit the card like this...
[card name]
[mana cost]
[card type]- [creature type]
[abilities]
[p/t] [flavor text]
3. Please don't use symbols like ~ or (this) or " ". Please repeat the creature's name if needed.
4. For color, I want it to be only that color, not that color and something else.
So here is the outline for Round 7...
Name:
Converted Cost:
Color: White, Blue, Black, Red, Green
Creature Type:
Ability:
P/T:
It can be any type but Legend.
Cantripmancer
07-21-03, 09:12
Just out of curiosity, DarkAvatar, why no "~" or "(this)"? I mean, I will comply, of course, but those are such useful tools...
Rainbow Elemental
WUBRG
Creature - Elemental
Whenever Rainbow Elemental deals combat damage, choose a color. Permanents of that color are returned to their owner's hand.
6/6
EDIT: Moved casting cost down to second line...
TheBlueWizard
07-21-03, 09:56
Specturm Avatar
WUBRG
Creature-Avatar
Flying
Whenever Lifeforce Avatar deals combat damage to a player, you may search your library for an artifact, enchatment, or creature, and put it into play
5/5
Prismatic Spirit
WUBRG
Creature - Spirit
Flying
Prevent all damage that would be dealt to Prismatic Spirit
Whenever a creature becomes the target of a spell or ability, you may change the target.
5/5
Kaleidoscopic Ooze
WUBRG
Creature - Ooze
Kaleidoscopic Ooze has power and toughness each equal to the number of different names among lands you control.
0: Target spell or permanent becomes the color of your choice until end of turn.
*/*
Nightmare Keeper
07-21-03, 14:08
Queen's Supplicant
WUBRG
Creature - Sliver
If Queen's Supplicant would be put into a graveyard from play, put two 1/1 colorless Sliver tokens into play.
All Slivers get +2/+2.
3/3
-Nightmare Keeper
darkavatar13
07-21-03, 16:28
You can use the symbols if you want, but its more work for me. Its fine. Its really no big deal, you can use them.
CounterAdept
07-21-03, 17:08
Dragonqueen
WUBRG
Creature - Dragon
W: Dragonqueen doesn't tap to attack this turn.
U: Dragonqueen gains flying until end of turn.
B: Regenerate Dragonqueen.
R: Dragonqueen gains first strike until end of turn.
G: Dragonqueen gains trample until end of turn.
5/5
DreamWalkerX
07-21-03, 17:10
twinkling efreet
WUBRG
creature- efreet
flying
at the beginning of your upkeep, you may pay any number of XX, then flip X coins. for each heads, twinkling efreet gains your choice of: cannot be the target of spells or abilities, trample, first strike, R: +1/+0 until end of turn, and B: regenerate, until end of turn
4/4
Riptide Mutant
3WUBRG
Creature - Wizard Sliver Goblin Elf
At the beginning of your upkeep sacrifice a permanent other than ~.
3 sacrifice a nonland permanent other than ~: target player gains contol of ~. use this ability any time you could play a sorcery.
5/5 (they are outcasts wherever they go)
southern_paladin
07-22-03, 01:43
EDIT: wow.. i feel stupid now >.<
Crystelline Elf
WUBRG
Creature- Elf Elemental
Landwalk, Protection from all colors
T: add one mana of any color to your mana pool
4/4
True Believer
07-22-03, 11:44
Dark Devourer
5WUBRG
Creature- Spirit
Flying, Trample
When Dark Devourer comes into play, if it didn't come into play from your hand, remove it from the game.
When Dark Devourer deals combat damage to a creature, remove it from the game.
X, (Tap): Remove target non-land permanent with converted mana cost less than or equal to X from the game.
3, (Tap): Remove target land from the game.
10/10
Note: This may sound more like a black card, but it's supposed to be a sort of living black hole. It seemed universal enough (no pun intended) to warrant the five-color casting cost.
(Edit: Took out the line breaks. There usually aren't so many abilities in my entries.)
CounterAdept
07-22-03, 12:15
southern_paladin, look at the name of this contest again.
true believer, there's no need to include so many line breaks in your card.
Holy One
WUBRG
Creature- Cleric Spirit
Kicker 7
Flying, Haste, Trample
If you paid the kicker cost, destroy all creatures but Holy One, they cannot be regenerated.
4/2
southern_paladin and RiptideFugitive
I belive you need to post creatures, hence the name of the thread "Creatures Unleashed"
darkavatar13
07-22-03, 20:10
sjazzn is right, but soon, i don't know when, i will start my second one. i havent decided which card type.
Pharmalade
07-22-03, 20:26
Omnivisage 3WURBG
Creature - Avatar
As Omnivisage comes into play, remove all other creatures you control from the game.
Omnivisage's power is equal to the combined total of the removed creature card's power and it's toughness is equal to their combined toughness. Omnivisage has all the abilities and creature types of those cards in addition to its own. ](A * on a card not in play is 0.)[/i]
When Omnivisage leaves play, return the removed creatures to play under their owners' control.
]Omnivisage has the flavor text of each creature removed from the game in this way.[/i]
*/*
Whew! That's a long one! Oh, and by the by, if you remove a Clone from the game in with Omnivisage, you don't have to choose it to be a copy of anything, since it says you MAY choose a creature. If you DO, however, it's not going to be that nice big fat conglomerate you just made. ^_^
-Pharmalade.
southern_paladin
07-23-03, 13:25
i dunno if this is spam or not, but the mana cost is supposed to be WUBRG< not WWUUBBRRGG, and not to mention, your supposed to edit your origonal post, and that card is surpremely broken in reanimator
RiptideFugitive
07-23-03, 13:42
Kaleidoscopic Butterfly
:symw::symu::symb::symr::symg:
Creature - Insect
Flying
:symtap::Add three mana of different colors to your mana pool.
2/2
CounterAdept
07-23-03, 15:43
actually, southern_paladin, you're wrong. Look at the requirements again.
Please, people, read the requirments of the contest before posting. Don't just look at a few cards before yours and assume you know the constraints of the contest. If you haven't read the first page describing the contest and the most recent post describing this round's constraints, don't post.
darkavatar13
07-23-03, 18:24
Here are the standings (3-way tie for 1st, 6-way tie for 2nd)
Pharmalade--------------- 10
Cantripmancer------------ 7
counter adept------------ 7
staxringold---------------- 6
southern_paladin-------- 5
AniX------------------------- 4
zombie sharpshooter--- 4
Riptide--------------------- 3
Jeek------------------------ 3
True Believer------------- 2
Invain---------------------- 2
JC- ------------------------- 1
TheBlueWizard----------- 1
Nightmare Keeper------- 1
everyone else------------ 0
And for some reason, the polls ended late so later tonight I will be posting the polls (I'm busy looking at the decks for 8th and planning for the Global Celebration this weekend). Also, the new card will be up, and yes it does have to be a creature. I will be making a 2nd one soon which I will let people vote on. Please dont post what you want on here. I will set up a poll and put the hyperlink on.
darkavatar13
07-23-03, 21:14
Here's the link and the next card outline...
http://forums.mtgnews.com/showthread.php?threadid=140817
Name:
Converted Cost:
Color:
Creature Type:
Ability: First Strike
P/T: 5/1
southern_paladin
07-24-03, 01:06
Slinking Assassin 3BR
Creature-assassin
First strike
Slinking Assassin cannot block
Whenever an opponent declares an attaking creature, you may have Slinking assassin get -2/-0 until end of turn, if you do, Slinking assassin deals 3 damage to that creature. a creature dealt damage this way cannot be regenerated. Use this ability only once per turn.
T, sacrifice Slinking Assassin: Destroy all attacking creatures. they cannot be regenerated
5/1
The assassin's dart is much like him. swift. silent. deadly.
RiptideFugitive
07-24-03, 08:19
Lavabolt Elemental
:2mana::symr::symr::symr:
First Strike, Trample, Haste, Provoke
At end of turn, sacrifice Lavabolt Elemental.
5/1
Cantripmancer
07-24-03, 08:19
Spiny Elephanteater
2B
Creature - Horror
When Spiny Elephanteater comes into play, each opponent may choose a creature. Chosen creatures gain first strike. (This effect doesn't end at end of turn.)
First Strike
5/1
He's no fluke.
Rabid Lupine
3WB
Creature-Werewolf
First Strike
Whenever Rabid Lupine deals combat damage to a player you may return a creature card from your graveyard to your hand.
5/1
TheBlueWizard
07-24-03, 10:28
Tireless Warrior :3mana::symw::symw:
Creature- Nomad Soldier 5/1
First Strike
Discard a card from your hand: Switch Tireless Warrior's power and toughness until end of turn.
Goblin Halberdier 1RRR
Creature - Goblin Soldier
First Strike, Provoke
Whenever Goblin Halberdier attacks or blocks flip a coin.
If you lose the flip sacrifice Goblin Halberdier at the end of combat.
5/1
EDIT: Removed one drawback
Pharmalade
07-24-03, 20:34
Pyromental RRR
Creature - Elemental
First strike.
As an additional cost to play Pyromental, discard two cards from your hand. Then, discard your hand.
Pyromental can't be countered.
]You'd have to be insane to play with this kind of fire. Fortunately, if you're not, you soon will be.[/i]
5/1
-Pharmalade.
Lightning Blur
Creature - Elemental
3RRR
First Strike, Haste, Trample.
When ~ comes into play it deals 3 damage to target creature or player.
When ~ becomes tapped it deals 3 damage to target creature or player
Sacrifice ~ at end of turn.
5/1
That was fast!
CounterAdept
07-24-03, 23:05
Swiftstriker - 3RW
Creature - Soldier
First Strike
Prevent all damage dealt to Swiftstriker by creatures without First Strike.
5/1
Crocodile King 2GGB
Creature - Crocoldile
Shadow
First Strike
Cannot block flying creatures
WHen ~ deals combat damage to a player put a SNAP counter on that player, if a player has 5 or more SNAP counters he/she loses the game
5/1
True Believer
07-25-03, 14:38
Warrior of Honor
1WW
Creature- Cleric Soldier
First Strike
If Warrior of Honor deals lethal combat damage to a non-black creature, sacrifice it.
If Warrior of Honor is put into a graveyard from play, put a Dishonored Soldier token into play. Treat this token as a 0/1 colorless wall creature.
They pray for death over dishonor.
5/1
Nightmare Keeper
07-27-03, 11:29
Velocity Elemental RRR
Creature-Elemental
First strike, trample, haste
At end of turn, sacrifice Velocity Elemental unless you pay RR.
Slowing down is not an option.
5/1
-Nightmare Keeper
darkavatar13
07-27-03, 13:14
Sorry the standings took so long (busy weekend). I'll have the poll and the new creature outline tonight.
Pharmalade--------------- 11
Cantripmancer------------ 8
counter adept------------ 9
staxringold---------------- 6
southern_paladin-------- 6
AniX------------------------- 4
zombie sharpshooter--- 4
Riptide--------------------- 4
Jeek------------------------ 3
True Believer------------- 3
Invain---------------------- 2
Riptide Fugitive---------- 2
TheBlueWizard----------- 2
JC- ------------------------- 1
Nightmare Keeper------- 1
everyone else------------ 0
Originally posted by darkavatar13
Sorry the standings took so long (busy weekend). I'll have the poll and the new creature outline tonight.
It's been a couple days now... Are you going to continue it?
Should someone else take your place as sjazzn said its been a few days, should someone take over?
darkavatar13
07-31-03, 17:20
yeah someone else can run it now, because i kind of want to compete. whoever gets it first runs it.
Any takers?
(I know it's been almost a week, but I kinda like this contest and I'm hoping someone will continue it)
EDIT: sorry about the double post, anyone know how to delete a post?
I'll do it if no one minds.....
Name:
Color: Green
Total Casting Cost:
Creature Type: Guardian (and something else)
Ability:
P/T:
To post an idea go on to the Creatures Unleashed 2 thread done by me.
The first contest is over and the second creature line is on the Creatures Unleashed 2 thread done by me.
RiptideFugitive
08-09-03, 11:34
Guardian of the Grove
:4mana::symg::symg:
Creature - Elf Guardian
All Forests are 2/2 green creatures that are still lands.
Forests can't be the target of spells or abilities.
2/4
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