View Full Version : Card Creation - Round 24
The Law:
- Make sure you read the Worldbuilding, Setting/Storyline, Mechanics and Themes Discussion threads so you know what's happenin' with the project. I'll try and get a summary up relatively soon, but in the meantime you should familiarize yourselves with everyone's thought patterns.
- Each round will last 72 hours (3 days)
- Five cards will be available each round to design. It is not compulsory to design cards for each category in the round.
- Each category is free to bend however you wish. If I ask for a blue flier, it doesn't necessarily have to have flying to begin with.
- For each round following the first, players will vote for TWO submissions per category from the previous round to be added to the set file (you cannot vote for yourself).
What to Look For in Cards:
Originality: Originality is gold. To steal words from FO, we don't want a Rehashers of Kamigawa here. We want people to look at the set and go, "WHOA! THESE CARDS ARE SO AWESOME!".
Playability: When WotC designs cards, they design them for money and to appeal to the widest audience possible (put simply: nobody has any idea what WotC are thinking when they design sets :p). When we design cards, we want them to be fun. There shouldn't be any deadweight cards in the set. Every card should be able to be played either in limited or in constructed.
Suitability: This is so we have a nice flowing set. All of the cards should be able to be played with each other, and there shouldn't be a large amount of overlap in cards in the set.
Potential: Finally, looking at the card as is can me passing up some really cool stuff. For example, one card that was designed might have a really cool idea, but just wasn't executed right. We can and will change cards after they get 'passed in' so to speak. If there's a card that can be tweaked to be totally awesome, grab it, even if it the submitted version isn't brilliant.
Use this thread for all the resources you may need (http://forums.mtgnews.com/showthread.php?t=132163)
And that being said, here we go!
Round 24, open for 96 hours (Wednesday 12pm AEST)
- White card that removes attacking creatures from the game
- Blue card involving instant spells
- Black common/uncommon Ninja
- Red card that hates on the blue mage
- Green global enchantment (yes, another one)
Remember to vote on previous round's entries too!
- White card that removes attacking creatures from the game
Inquisition :2mana::symu::symw:
Instant (C)
Remove target attacking creature from the game.
Draw a card.
- Blue card involving instant spells
Deep Thinker :symu:
Creature - Human Wizard (C) 1/1
:symu:, :symtap:, discard an instant: Draw three cards, then put two cards from your hand on top of your library.
- Black common/uncommon Ninja
Inked Ouphe :2mana::symb:
Creature - Ouphe Ninja (C) 2/1
Fear
Ninjutsu - :symb:
- Red card that hates on the blue mage
Chaotic Blast :symr::symr:
Instant (C)
Choose one - Counter target spell if it's blue or white; or destroy target permanent if it's blue or white.
- Green global enchantment (yes, another one)
Nature's Bounty :symg:
Enchantment (R)
All creatures get +1/+1.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4+ White
-Sandgull Courier
-Exalting Sentry
Blue Ninja
-Circus Jester
-NAME? (Hemlock's)
4+ Black
-Charlo0oki's
-Solar Typhus
2 to 3 Red
-Siege Fighter
-Vanari War Crier
Green has no creatures :eek:
-Mystic Embrace
-Convergence
Magikeeper
11-21-08, 20:48
White card that removes attacking creatures from the game
Shifting Fog – :5mana::symw:
Instant
IslandCast - :1mana:
Remove all attacking creatures from the game. At the end of your next turn, return all creatures removed from the game by ~ to play.
Felt part blue, but still more white.
Blue card involving instant spells
Endless Moment - :1mana::symu::symu:
Instant
Sorceries may be played as though they were instants until end of turn. Draw a card.
Black common/uncommon Ninja
Ouphe Negotiator - :2mana::symb:
Creature - Ouphe Ninja (C) 5/1
Discard a card from your hand: ~ gets -1/-0 until end of turn. Any player may play this ability.
Ninjutsu - :1mana::symb:
Red card that hates on the blue mage
Burntmind Disciple- :1mana::symr:
Creature – Cat Shaman Warrior
~ gets -1/-0 for each card in your hand.
Whenever ~ attacks, it gets +1/+1 for each card in the defending player’s hand.
0/1
Alternate name: [Red Cat Tribe] Thoughthunter
- Green global enchantment (yes, another one)
Gas Spore Field – :1mana::symg::symg:
Enchantment
Whenever a creature comes into play, all other creatures gain shroud until end of turn.
Re-entry. Guardian of Thorns beat it last time [I really should get around to tallying that vote...]]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Votes
4+ White
-Sandgull Courier
-Faithspinner
Blue Ninja
-Circus Jester
-Star Kiterunner
4+ Black
-Onyx Breathstealer
-Forever Ninja
2 to 3 Red
-Crimson-Fur Fireblade
-Vanari War Crier
Green has no creatures :eek:
-Mystic Embrace
-Convergence
Votes:
White CMC 4+
1. Hemlock's Exalting Sentry
2. Weedmonkey's Faithspinner
Blue Ninja
1. Guardman's Star Kiterunner
2. Magikeeper's Mischievous Dreamshifter
Black CMC 4+
1. Hemlock's Dark Temptress
2. Guardman's Forever Ninja
Red CMC 2 or 3
1. Magikeeper's Totem Channeler
2. Charlo0oki's Forked Lightning
Green enchantment
1. Weedmonkey's Convergence
2. Guardman's Guardians of the Grove
*****
- White card that removes attacking creatures from the game
Carry Into Twilight :4mana::symw:
Instant
Remove target attacking creature from the game. Prevent all combat damage that would be dealt this turn.
Uncommon
- Blue card involving instant spells
Reprocess :2mana::symu:
Enchantment
At the beginning of your upkeep, you may discard a sorcery card. If you do, return target instant card from your graveyard to your hand.
Uncommon
- Black common/uncommon Ninja
Bonesnatcher :2mana::symb::symb:
Creature - Ouphe Ninja
Fear
Ninjutsu - :symb:, Remove two cards in your graveyard from the game.
2/3
Common
- Red card that hates on the blue mage
Bloodpaw Fighter :1mana::symr::symr:
Creature - Fox Warrior Knight
First strike, protection from white, protection from blue
2/2
Rare
- Green global enchantment
Goldleaf Reflection :1mana::symg:
Enchantment
Spells and abilities you play can target permanents with shroud as though they didn't have shroud.
Uncommon
ok..
* White attacker remover
Fox Martyr
:symw::symw:
Creature, Fox
:symw::symw:, Sacrifice Fox martyr: If the total power of creatures attacking you is equal or greater than your life total, remove all attacking creatures from the game.
2/2
* Blue instants
NAME
:6mana::symu:
Instant
Swampcast :4mana:
Until the end of turn, you may play instant cards from your graveyard as thought they were into your hand, if you play an instant card this way, remove it from the game instead of putting it into your graveyard.
At the end of turn, remove your graveyard from the game.
* Black Ninja
Exorcized Nechropat
:3mana::symb::symb:
Creature, Ouphe Ninja Horror
Ninjutsu :symb::symb:, put two 1/1 white fox tokens with protection from black into play under the defending player's control.
5/3
* Red Blue Hater
Vanara Zealot
:3mana::symr:
Creature, Ape
Whenever a player plays an instant spell, that player pays :2mana: or sacrifices a land.
3/2
* Green Enchantment
Exorbitant Growth
:3mana::symg:
Enchantment
Noncreature spells cost :2mana: more to play.
All spells have Basic Landcast :2mana:
Votes
* Punisher
* Faithspinner
* Charlooki's
* Star kiterunner
* Charlooki's
* Forever Ninja
* Fork Lightning
* Siege Fighter
* Mystic Embrace
* Convergence
-white card that removes attackers from the game:
High Ground
:1mana::symw::symw:
Instant
As an additional cost to play ~, you may tap any number of untapped creatures you control.
Remove X target attacking creatures from the game, where X is the number of creatures you tapped.
- blue instant lover
Ice-crystal Sentry
:3mana::symu::symu:
Creature - Gargoyle
Flying, Vigilance
Whenever you play an instant spell, Ice-crystal Sentry gets +1/+1 until end of turn.
1/4
- black ninja
Darkheart Oni
:4mana::symb::symb::symb:
Creature - Demon Ninja
Trample
Ninjutsu :1mana::symb::symb:, sacrifice two creatures
When Darkheart Oni deals combat damage to a player, you may return a creature card from your graveyard to your hand.
5/6
- blue hoser
Fire and Brimstone
:symr::symr:
Instant
Tap all islands and plains target player controls. Smoke and Sear deals damage equal to the number of lands tapped in this way to that player.
- Green global enchantment
Lorekeeper's Library
:1mana::symg::symg:
Enchantment
Whenever a card would be put into your graveyard, put it on the bottom of your library instead.
Whenever you would draw a card, you may instead return a card from your graveyard to your hand.
VOTES:
Big white dude:
1. Sandgull Courier
2. Exalting Sentry
Blue Ninja:
1. Circus Jester (at uncommon)
2. GBT
Black Critter:
1. Forever Ninja
2. Dark Temptress
Red Critter:
1. Forked Lightning
2. Siege Fighter
Green Enchantment:
1. Mystic Embrace
2. Guardians of the Grove
Charlo0oki
11-25-08, 22:38
Votes:
- White common/uncommon creature with converted mana cost :4mana: or greater
1. Sandgull Courier
2.
- Blue common/uncommon Ninja
1. Sanity Feaster
2.
HM: Mischievous Dreamshifter - I like it, but the ability is more suited to a rare.
- Black common/uncommon creature with converted mana cost :4mana: or more
1. Forever Ninja
2. Solar Typhus
HM: Dark Temptress - Same reason as Mischievous Dreamshifter.
- Red creature with a converted mana cost of :2mana: or :3mana:
1. Forcemage
2. Crimson-Fur Fireblade
- Green noncreature enchantment
1. Autumnal Landscape
2. Guardians of the Grove
________________________
- Blue card involving instant spells
<Card Name> :1mana::symu::symu:
Instant
As an additional cost to play ~, reveal X Instant cards from your hand.
Return up to X target non-land permanents to their owner's hands.
- Red card that hates on the blue mage
<Card Name> :symr::symr:
Creature - ???
Protection from Blue
Whenever ~ attacks, it gets +X/+0 until end of turn where X is the number of cards in the defending player's hand.
0/1
- White card that removes attacking creatures from the game
Etheric Mist :1mana::symw:
Instant
Remove all blocking and blocked creatures from the game.
- Blue card involving instant spells
Whispering Channels :1mana::symu:
Enchantment
At the beginning of your upkeep, you may reveal the top card of your library. If it's an instant card, you may remove it from the game.
:0mana:: You may play an instant card removed from the game with ~ without paying its mana cost. Play this ability only during your end step.
- Black common/uncommon Ninja
Blightrider :5mana::symb:
Creature - Human Ninja
Ninjutsu - Discard two cards
3/3
- Red card that hates on the blue mage
Spellbreaker Adept :1mana::symr::symr:
Creature - Fox Wizard
~ can't be countered.
Each spell costs :1mana: more to play except during its controller's turn.
3/2
- Green global enchantment (yes, another one)
Ancient Grounds :symg::symg:
Enchantment
Discard a card: Put a growth counter on ~.
Remove two growth counters from ~: Put a +1/+1 counter on target creature.
Votes:
-Big White Guys :eek:
Sandgull Courier
Charlo0oki's Card
-Blue Ninja
Mischevious Dreamshifter
Sanity Feaster
-Big Black Guys :!para:
Forever Ninja
Debtkeeper
-Red Guys
Totem Channeler
Fork Lightning
-Green Noncreature enchantment
Living Runes
Mystic Embrace
Red card that hates on the blue mage
Kuzusu, the Landrazor :3mana::symr::symr:
Legendary Creature - Fox Godess (R)
~ can't be countered.
Whenever a player taps a land for mana during another player’s turn, destroy that land.
2/4
Just a little note : Kuzusu it'as an abreviation of kuzushimasu, japanese for Destoyer (thoght it was cool to bring something genuine to a fantasy card) and make it a 4 toughness just for it resist a bit more black removal spells.
Will try to think on the other cards ... but for now this one is my main bet !!! XD
Cheers !!!
I'll close the round here.
4+ White
-Sandgull Courier ****
-Exalting Sentry **
-Faithspinner **
-Punisher
-Charlooki's
Blue Ninja
-Circus Jester **
-NAME? (Hemlock's)
-Star Kiterunner **
-Mischievous dreamshifter *
-Charlooki's
-GBT (?)
-Sanity feaster *
4+ Black
-Charlo0oki's
-Solar Typhus*
-Onyx Breathstealer
-Forever Ninja *****
-Dark temptress*
-Charlooki's
-Debtkeeper
2 to 3 Red
-Siege Fighter **
-Vanari War Crier *
-Crimson-Fur Fireblade *
-Totem Channeler*
-Forked Lightning ***
-Forcemage
Green has no creatures
-Mystic Embrace ****
-Convergence ***
-Guardians of the Grove **
-Autumnal landscape
-Living runes
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