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#1 | |||||
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Archmagus
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Meddling Kids
Here's how it works. Play Soul Foundry, remove the Mage. Have Intruder Alarm in play and then animate the Foundry with Karn's touch, hopefully you also have a Life in hand and can animate your lands. Tap the Foundry and play a Mage, start naming cards, Foundry untaps and repeat process until you can't think of any more cards. I realize this isn't very 'playable' due to all the pieces you need to make it work. But it's funny to pick up a Scrye and start reading. lol.
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"You can run from your pain, but you will tire before it does." - Gerrard to Crovax. My first Pre-Con! Total Tournament Record: 1 - 15 lifetime, yeah baby! Note to Self: Underworld Dreams is rogue in type 1, but there's a difference in playing a rogue deck and a GOOD rogue deck. Don't Click HERE!!! Please Donate Generously to the SSF Save the Stuffy Doll Foundation: The Rack, Black Vise, Cursed Rack, Leshrac's Rite, Stuffy Doll Last edited by KDenz81; 07-23-09 at 11:32.. |
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#2 |
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Archmagus
Join Date: Jun 2009
Posts: 463
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LOL! I don't know how playable it is but I love the idea. I'd add in some Extract so you can see what they have (and pull a key card at the same time)
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#3 |
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Moderator
Trees: Created to Punish the Wicked?
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This looks hilarious to play, very cool! The combo is hard to get, but fortunately it sort of perpetuates itself (T2 mage, T4 Foundry Mage, T5 mage token protects you very well), so I'd just add some redundancy by going:
-4 Peer through Depths -2 Fabricate (maybe) +2 Karn, Silver Golem +1 Tolarian Academy +1 Vampiric Tutor +1 Demonic Tutor +1 Rude Awakening Karn - He's a little expensive, but he's a decent attacker who stalls any opposing creatures, can "cast" his touch for just , and can kill opposing Moxes, Vaults, Shield Spheres, whatever. Also shortens the combo to just a Ring + him + Foundry + Alarm, no Life needed .Academy - with no more burn, why not overkill and play this? Budget is clearly no issue. Tutors - Better than fabricate most of the time. Maybe 1 Demonic, 1 Fabricate is a little better, though. Rude Awakening - just a little insurance to have an "extra life" that can double as a huge mana boost with academy or an instant win in the late game. Hope that helps! |
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#4 | |||||
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Archmagus
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Thanks for the comments, I like Extract in this deck a lot, let's me know what to name instead of just reading on and on. Karn works much better, Tinkering for him is fun, as well as using him as a big Mox Monkey. No budget? So, I decided to throw in the Workshops, helps drop the Soul Foundry quickly. Glimmervoid also comes in handy for off color mana. Academy is ridiculous in this deck, if I can get it out. Let the helarity begin!
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"You can run from your pain, but you will tire before it does." - Gerrard to Crovax. My first Pre-Con! Total Tournament Record: 1 - 15 lifetime, yeah baby! Note to Self: Underworld Dreams is rogue in type 1, but there's a difference in playing a rogue deck and a GOOD rogue deck. Don't Click HERE!!! Please Donate Generously to the SSF Save the Stuffy Doll Foundation: The Rack, Black Vise, Cursed Rack, Leshrac's Rite, Stuffy Doll |
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