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#1 | ||||||
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Fights Rabid Zombie Baboons For Fun
Join Date: Apr 2008
Location: Polymorphin my way to fame
Posts: 1,069
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UBw Mill
Since people keep jacking my threads *cough*josephhancock*cough*, I'll keep throwing out other ideas to see what can be fed. Here's a UBw mill deck I wanted to try out, but have been a little hesitant to build.
Lands:
Creatures:
Other Spells:
Sideboard:
That's the gist of this deck. Again this is mostly budget, but then again this deck isn't ran too often. Hope to see your e-pinions and suggestions. Thanks.
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#2 |
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Wizard
Join Date: Sep 2009
Location: Austin, capitol of the greatest country in the world, Texas
Posts: 174
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The obvious one is going to be fetchlands. Interaction with hedron crab is rediculous, and thins the deck (not gonna beat a dead horse, everyone knows what they do). Even with budget, picking up one or two at a time is possible. Also, if you are encoutering any aggro, the wall package would probably be a good addition
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#3 |
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Wizard
Join Date: Sep 2009
Posts: 107
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Dunno why the Archive Trap is in the sideboard. Isn't your meta fetchland heavy? Also, perhaps Esper Panorama as a budget oriented fetch. I know it's not as good, but it's common,etc or maybe borderposts. Also, any thoughts on Hindering Light?
Last edited by Psychomagus; 10-18-09 at 14:55.. |
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#4 |
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Fights Rabid Zombie Baboons For Fun
Join Date: Apr 2008
Location: Polymorphin my way to fame
Posts: 1,069
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Yeah, I think the only way I'm gonna get a fetch is through trading or pulling one. I'm not too worried about it though since this is a budget build and probably won't be played for a while. I just wanted to get some ideas on paper and see what everyones thoughts were.
As for the Wall I wanted to add it, but I was starting to get limited on the slots to take out a card for a playset. Archive Trap... I'm thinking of going UB and dropping white in order to just run 4 of those of PtE. Liek I said about the wall my slots are tight. I could take out Doom Blade to see how that works.
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#5 |
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Wizard
Join Date: Sep 2009
Posts: 107
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I like the wall because it basically blocks EVERYTHING, aside from Malakir Bloodwitch and GSS. As for Doom Blade, maybe try Disfigure instead. It can get Lacerator, etc, whereas Doom Blade is dead in that matchup. Not sure if there is much Vampire in your meta though.
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#6 | |||||||||||||
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Rampin' Ain't Easy
Best Strategist 2008 |
First, I didn't hijack your thread. Two different goals, two different decks :P
Now, onto this Mill Machine. First, I think white is worth the inclusion, and should be left in the deck. White giving you PtE and Day of Judgement alone is worth the inclusion, and Purge coming in out of the board sweetens the pot. I'd also consider running Necromancer's Covenant as a finisher, which would require white. Sideboarding the Trap and DoJ are both really bad ideas as well, as they're probably going to be needed if you have any chance of Milling them before they aggro you out. Even if sweeping means losing a Crab or Nemesis, by that point you should be well on your way to winning as is. I think the Echoes should be promoted to at least three slots, maybe even four if you can swing it. I know, you're only going to ever need one, but you need to make sure that you find one every game, regardless. Traumatize is good times, don't get me wrong, but with all the mill your deck is packing, by the time you hit five mana you should already be in damage control phase, and not even really worrying about milling half of their already depleted decks. Which brings us to Jace. I would argue Jace's title as the best Planeswalker, as I personally think it's a terrible card, until you build a deck like Mill around it. first off, you need to put seven loyalty tokens on it to have it go off, and at two tokens a turn that's still FIVE turns before it can asplode, assuming of course it's not disrupted. And on top of that, you have to give your opponent's card advantage in the process. The arguement of the "downside" of it's first ability being negated by the fact that you're in a Mill deck is a moot point, since they can always draw into an answer, which isn't going to help you in the least. Bottom line is drawing a card is not the same as milling a card, since what a card does between being drawn and being put into the grave is what matters. And with all the aggro going around, giving them extra cards each turn is actually helping their end game. That being said, this deck needs Jace, and needs Jace bad. One simply isn't going to cut it, as a full playset is almost a requirement to play this deck. You not only want to be able to drop one turn three every game, you want to have a spare just in case **** goes down. All in all, i'd suggest the following changes to your deck:
Here's my list of reasoning and explaination of my choices. DoJ and Jace i've already touched on. trap has no reason to be in the board, as even if it's hardcasted it's still a 13-for-1 in this deck, which is amazing. Some additional "fetch" lands are good here too, as you want to hit landfall on your Crab as often as you can, though since it's only one card, I don't find it benefitial enough to run additional fetches like Terramorphic Expanse. More Plains are needed as well to hit DoJ with any kind of consistency. Now, onto what I took out. it's a pretty tight list, so I wanted to make the dek as lean as possible without removing any key components from the main deck strategy (milling). Twincast is a great card, but doesn't do anything on it's own, so I gave it the boot. I know how awesome it is to set off a Trap or Funeral and double the spell, but in reality hitting double blue is not going to be the easiest to do considering a lot fo your spells already have a blue investment to begin with. I'd rather have a card that will do something regardless of what else I have to play that turn, as opposed to a card that needs another good card to resolve before it becomes good. Negate got the axe just because I think this deck has a lot more useful things to be doing besides sitting back on mana waiting for something clutch to counter. Using it to protect a Crab or Nemesis really ins't the greatest of ideas since the Crab really isn't worth the additional 2 mana investment to keep around, and by the time Nemesis drops, you should be able to win regardless of it connecting or not. I think this would be better suited in the board, and brought in against things that will really give you fits, like Cruel Ultimatum. Finally, Traumatize got taken out for more Haunting Echoes, since Echoes is superior in this case, and the one Mine due to the fact that I couldn't find anything else I'd want to cut. All in all, I'd try giving the deck a run like this:
Sideboard is still wide open for exploring, I'd start by adding some Infests, Vedalken Outlanders, and Oblivion Rings, and play around with numbers from there. This would also be a good place to start experimenting with Wall of Denial, since that card pretty much trumps red as a whole. Hope this helps. |
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#7 |
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Global Moderator
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Join Date: Apr 2003
Location: Republic of Ah-nold (aka California)
Posts: 7,203
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I don't think Nemesis of Reason is really worth the effort to set up. At 5 mana, you are almost always going to be better off casting Traumatize or Haunting Echoes.
As far as Hedron Crab goes, you really need to be running Fetchlands to make it worthwhile, but since you don't have any you may at least want to fit in Terramorphic Expanse and Esper Panorama. Both are $0.15 commons that will make Hedron Crab 1000x better. Also, Archive Trap belongs in the MD. I also think that running Wall of Denial is a must for a ocntrol deck that doesn't run Day of Judgement, which I'm not sure why its in the SB. I would also strongly advise you run 4x Esper Charm, as its probably the best card advantage spell in the current T2 right now (and don't hesitate to aim it at the opponent to discard 2,
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#8 | |
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Wizard
Join Date: Sep 2009
Posts: 107
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Quote:
. That is, assuming you have them . |
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#9 | |
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Archmagus
Join Date: Jun 2009
Posts: 463
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Quote:
However, I kinda like Nemesis of Reason. He's a hell of a nice blocker if necessary, adds to the mill effect, etc. The card I have more an issue with is the Howling Mines. In my experience, you really do not want to refill your opponent's hand. I'd also get rid of that lone Glacial Fortress and throw in a Terramorphic Expanse or even a Grixis Panorama (still gets you a Swamp or an Island). Or since you're putting in those Day of Judgement cards mainboard, go for a Bant Panorama (Plains or Island). (And I do think I like Bant the best here, since you have fewer Plains in the deck.) |
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#10 | ||||||
![]() Black Gives Way To Blue
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Quote:
Another thing that wasn't mentioned was the synergy between Path to Exile and Archive Trap which is another reason to main deck the Trap.
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#11 | |
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Planeswalker
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Quote:
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#12 | |
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Global Moderator
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Join Date: Apr 2003
Location: Republic of Ah-nold (aka California)
Posts: 7,203
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Quote:
Still... 4x Esper Charm is probably a must to get the most out of the deck.
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#13 | ||||||
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Warlock
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I, too, had the calling for a UWB mill deck with the release of archive trap, this is the one I've built and been playing around with so far, and it's worked out fairly well:
The deck has functioned very well against multiple decks, the worst matchup for it seems to be that horrible vampire deck. Hope my build helped out a bit. |
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#14 | |
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Planeswalker
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Quote:
Graveyard hate from the sideboard is also good against all those Bloodghasts and Hellspark Elementals, so you should add some Relic of Progenitus or Haunting Echoes there.
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#15 | ||||||
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Warlock
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I just redid the deck a bit, and I think I've found a much better way to go about it!
I dun remember who, maybe josephhancock, suggested that Deft Duelist's time is now on another thread, but I think that's a fantastic suggestion. Deft Duelist is almost a better, cheaper wall in this deck than Wall of Denial is. It demolishes vampires and bloodbraid elf, and stands on it's own pretty well. The only thing to really watch for is Gatekeeper of Malakir. By the way, Filth, thanks for the suggestions on Agony Warp and Oblivion Ring. Tried out the warps, and they didn't work so hot, but I think Deft Duelist is a good card in place of them. I think the scariest thing to see for this deck is Malakir Bloodwitch. So I included Essence Scatter in the board. Comments? More suggestions? |
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