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#1 | |||||
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Sorcerer
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rogue elephant, scythe tiger and harvest wurm
hello there again people!
im thinking if reviving rogue elephant and harvest wurm is a good idea with the current legacy meta today. here's the list of what i am thinking of...
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-= where's wally =- \m/ (^_^) \m/ |
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#2 |
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Rampin' Ain't Easy
Best Strategist 2008 |
I'm just curious as to why the format is good for this deck right now. It still has no tools for dealing with CounterTop, no removal to combat Zoo, and with only one creature with Shroud, it's wide open to removal itself. That, and the added fact that it actually breeds card disadvantage due to all the sacrificing of early lands going on. For a straight up beater, though, it's looking pretty good at what it does. Not really digging the Berserk, though, since you're going to have enough problems as is keeping your jocks on the field without needing a sac clause. A simple Giant Growth would produce the same effect majority of the time.
Red splash is also a good idea, though it appears you want to stay mono green. Kird Ape easily falls in line with the theme of super-undercosted beaters, and the tech that becomes available gives the deck a vastly larger range of versatility. Even just splashing in Lightning Bolt and Blood Lust would probably improve a lot of unwinable matchups, not to mention giving you sideboard options like Hull Breach for Jittes and CounterTops.
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Last edited by josephhancock; 12-06-09 at 09:40.. |
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#3 |
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Sorcerer
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i have been using this for the past couple of weeks, and i hate each and every time i sacrifice my 1st forest then will drought for the next two or three turns...
__________________
-= where's wally =- \m/ (^_^) \m/ |
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#4 |
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Rampin' Ain't Easy
Best Strategist 2008 |
Land Grant would be a good addition then, and maybe a 20th land too.
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